Present-O-rama consists of a number of core modules that allow a wide range of functions to be integrated into a completed game engine and a range of hardware solutions and interfaces.

The modules can enable multiple video streams to be played at one time. The current engine can replay six VGA/DVI or SDI video images at one time plus a control screen and a host mimic screen in addition to controlling dedicated media servers.

A wide range of communications options are available using DMX, RS232/485 and MIDI protocols. Up to four SPDIF digital audio pairs are available for audio output in addition to a balanced audio pair.

The application can control remote switchers, send and recieve commands from lighting consoles and communicate directly with any number of digitally controlled devices.

Digital Frontiers also constructs custom game boxes using either MIDI or keyboard emulators, ensuring a much faster buzzer response time.

Wireless b uzzers can be fixed to a desk or to a contestant's arm and work over a maximum distance of 50 metres (150 feet).

Multi-channel receivers allow all contestants to buzz in at one time and create a data stream that is processed by the game computer. The game computer can establish which contestant buzzed in first with the correct answer.

The built-to-order buzzer system uses standard MIDI protocols and a 868MHz wireless control system.

The control interface for GO GO STOP allows the operator to trace the path of each contestant as they step on the game squares.

The engine allows new games to be entered and stored for recall at any time. The library of gameboards provides flexibility during the playing of the game - if the program is running undertime, a slow game can be selected and loaded. Alternatively, if a show is running overtime, a faster or easier game segment can be played.

The outputs from the computer graphics cards are feed to distribution amplifiers and then feed to the plasma screens.

GO GO STOP GAMEBUILDER
The GameBuilder application allows the producers to build custom games in less than a minute. Slow or fast games can be created and then loaded into the game engine. The created gameboard exists as a ASCII text file, allowing a game file to be emailed with simplicity. Any number of games can be created. The gameboard can hold 40 loaded games at any time - 10 games each for Rounds 1 to 3 and 10 Prize Rum games for Round 4.
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Present-O-rama MIDI TESTER
The MIDI TESTER allows all stages of a gam engine to be tested - incoming and outgoing MIDI, RS-232 and DMX. MIDI TESTER can also send SYSEX messages to MIDI devices to set up the device. A RS-232 module allows the programming and storage of setups for monitors, projectors and other devices capable of serial communictions.

Present-O-rama Game Boxes
Digital Frontiers constructs two type of game boxes - USB Keyboard Emulators, suitable for determining who buzzed in first while locking out subsequent buzz ins, and USB MIDI or MDI Interface boxes which are suited to multiple choice question and answer formats.

The USB MIDI or MDI Interface boxes also log the order of the contestant answers.

USB Keyboard Emulators can allow up to 12 contestants to buzz in. They are built in 3, 6, 8 and 12 buzzer configurations.

USB MIDI or MDI Interface boxes operate in groups of 24 - up to 16 groups of 24 buzzers can be cascaded .This buzzer system allows 384 individual contestants, 192 contestants giving A/B ansewrs, 128 contestants with A/B/C answers or 96 contestants with A/B/C/D answers.

Both Game Box systems can include GPI interfaces for use with broadcast equipment requiring +5volt pulses.

Eight channel wireless systems can also be included in a gamebox build.

The Master Control Interface provides a number of functions for operation of the game. The operator can switch between Set Up and On Air screens dynamically. The core game engine includes a range of test functions for digital video output, balanced audio or digital audio output, machine to machine communication using either RS232/485 or MIDI and devices such as lighting desks using DMX or MIDI. Users can import or export video files, sound files, text files and graphic files. SDI Digital Video output with optional key shape generated from within the application or with colors suitable for keying with a digital mixer. Outputs can be SDI or HD. The Mimic Screen provides dynamic feedback to the Director, Producer and show host.
For more detailed information email doddsie@digitalfrontiers.com.au